BONESMITH

COMPLEXITY: II

[ 225 HP | 50 SHLDS ]

An adept ranged hunter who can punish enemies out of place or enemies who overheat. Bonesmith's survivability depend on the usage of his passive and the mastery of his mobility.




ABILITIES:

    [ M1 ] DUAL CROXX - Equipped with dual wrist crossbows. Deals heavy damage upon mid and close ranged.


    [ M2 ] DRAGGING DAGGER - Throw a sickly dagger and attach on a surface, REACTIVATE to bring dagger back to Bonesmith. When the dagger hits an enemy, it drags the enemy towards Bonesmith after reactivation.


    [ E ] AGILE REBOUND - Single target ability on an enemy. Propel yourself to an enemy and stay attached on them for 1.5s, during that time window you can press JUMP to rebound off of them based on the direction you are facing.


    [ Q ] WITHERING FOCUS - Rapidly alternate from shooting with your crossbows then throwing daggers simultaneously in quick succession. All shots connect to the first person you are nearest with. The ability lasts 2s, Bonesmith gains invincibility and swiftness during it.


"YOU CANNOT BE UNMADE."

    ULTIMATE: [ F ] MERCY AND FATE - Materialize two revolvers from your crossbows and dual wield them. Each shot regenerates Bonesmith, and each elimination heals allies around him. The trance lasts for 12s, Bonesmith gains extra movement speed throughout.


    [ PASSIVE ] PIERCE THE VEIL - After death, Bonesmith reappears as a spirit for 8s. They cannot harm nor be harmed, and cannot cast abilities- Bonesmith gains phase movement and extra swiftness by 45%. After the death timer, Bonesmith materializes on the location of the spirit.




MAIN MENU